Thứ Bảy, 29 tháng 9, 2012

Just who is Cecilia Sue?

Who is Cecilia Sue Siew Nang, the female IT executive identified in the four charges levelled against former Central Narcotics Bureau(CNB) director Ng Boon Gay?
 
Speculation on her identity has been rife since late January, when news broke of the high-profile investigations into Ng, who is 46 years old, and ex-Singapore Civil Defence Force (SCDF) commissioner Peter Lim for alleged misconduct.
 
Back then, reports speculated that Sue, believed to be 37 years old this year, was involved with both Ng and Lim. This proved to be false last Wednesday when Lim was charged in court, and none of the 10 charges read out to him included her.
 
Ng, on the other hand, was on Tuesday morning charged with four counts of corruptly obtaining sexual gratification in the form offellatio from Sue between June and December last year — twice while she was employed as a sales manager at Hitachi Data Systems Pte Ltd, and a further two times in December, when she had started work at Oracle Corporation Singapore
 
Hitachi’s Singapore branch provides IT, security, and industrial products and services, among others, while Oracle provides software for e-business. Both are multinational corporations.
 
While it is not certain when exactly Sue was employed with Hitachi, she was working for them between June and November 2011, the period over which Ng’s first two offences were committed.
 
A spokesperson for Hitachi confirmed Sue’s employment with the company during that time, but said no one in the company was privy to her actions.
 
“Any alleged inappropriate behaviour attributed to our former employee during her time at HDS was undertaken without the knowledge of, or being condoned by, anyone at HDS,” she told Yahoo! Singapore in a statement.
 
Attempts to seek comment from representatives at Oracle all through Tuesday were stonewalled, with the company’s public relations executives declining to confirm whether or not Sue is still working there.
 
Rumours on her background continue to fly
 
Apart from details of her employment, conflicting rumours about Sue’s background continue to fly between local media and across internet forums, particularly in HardwareZone andSammyBoyForum.
 
The Straits Times previously reported that she was married and had given birth to a child in early 2011, but according to Lianhe Wanbao, she was divorced from her husband, whom the former said is a businessman who holds directorships in several companies.
 
She was described to have a tall and slim frame, with long, wavy hair. The English broadsheet also reported that Ng knew Sue for more than three years, and had been close to her since early 2009.
 
Internet users on SammyBoyForum posted screengrabs of what was believed to be Sue’s LinkedIn profile in January, which detailed her employment and education history. 
 
This included spending about six years at IBM Singapore as an advisory sales specialist, after studying at Curtin University of Technology and Singapore Polytechnic. The Straits Timespreviously reported that Sue attended a local polytechnic as well as an Australian university before entering sales in the IT industry. The LinkedIn profile, as well as a Facebook profile believed to belong to her, was soon taken down.
 
No longer servicing CNB accounts: MHA
 
Separately, the Ministry of Home Affairs (MHA) confirmed that Sue is no longer involved in servicing accounts that either of her employers had or have with CNB.
 
A spokesperson said, however, that as Ng’s case is before the courts, the ministry is unable to confirm whether or not the contracts and tenders Ng and Sue were separately or directly involved in have been suspended or under review.
 
“(The ministry) is not able to provide any information which may potentially be the subject of the charges against Mr Ng Boon Gay,” he explained.
 
In the meantime, Ng’s lawyers said they will be writing in to the public prosecutor’s office to seek clarification on the four charges, specifically on how the acts of fellatio advanced the business interests of Hitachi and Oracle, as well as what the interests themselves were.
 
It is not known at this stage whether or not Sue will be required to testify should the case proceed to trial, as Ng’s defence counsel made clear on Tuesday that he will be challenging all four of his charges.

Go on my son! Ryan Tunnicliffe's Man United debut wins his dad £10,000


Proud father placed a 100-1 bet that his nine-year-old would one day play for the Red Devils and it paid out handsomely last night
Taking a punt: Ryan Tunnicliffe makes his debut against Newcastle
Taking a punt: Ryan Tunnicliffe makes his debut against Newcastle
Alex Livesey
Ryan Tunnicliffe made his Manchester United debut against Newcastle in the Capital One Cup last night - and earned his proud father £10,000 in the process.
Tunnicliffe's confident father never doubted his son's abilities and placed a £100 bet at odds of 100-1 that the then nine-year-old would play in United's first team one day. At that time, Tunnicliffe junior had only just been scouted by the club.
Last night the proud father watched as his gamble paid off when the 19-year-old came on after 77minutes in the 2-1 victory that sets up a clash with Chelsea in the next round of the league cup.
The midfielder, who spent last season on loan at Petersborough under the guidance of Sir Alex Ferguson's son, Darren was one of a number of youngsters blooded on Wednesday night.
It's a similar story to the one that saw goalkeeper Chris Kirkland fulfil his ambition while netting his father and friends a nice profit.
After Kirkland joined the Coventry academy in 1997, Eddie Kirkland and a group of friends placed a £100 bet that his son would represent England before he turned 30.
And, when Kirkland made his international debut against Greece in 2006, Eddie and the syndicate pocketed £10,000 apiece.


Man Utd 2 3 Tottenham


Tottenham ended their 23-year wait for a victory at Old Trafford as they held on to take the points against Manchester United in a pulsating encounter.
Spurs looked to be in total control after first-half goals from Jan Vertonghen and Gareth Bale gave them a comfortable advantage at the break.
But United, who were awful in the first period, hit back through Nani before Clint Dempsey restored Tottenham's two-goal advantage.
Shinji Kagawa immediately struck again for United as they poured forward in a bid to maintain their long unbeaten run against Spurs.
United pressed hard with substitute Wayne Rooney and Michael Carrick hitting the woodwork and they saw several appeals for a penalty waved away by referee Chris Foy.
It was a victory which delighted the large contingent of Tottenham fans who last saw their side win at Old Trafford in 1989 when Match of the Day presenter Gary Lineker scored the winner for Terry Venables' side.
For United, it was their second defeat in six Premier League games, and manager Sir Alex Ferguson could have more defensive injury problems after Jonny Evans finished the game in some discomfort.

End of an era

Tottenham goalscorer Gareth Bale was just six months old when Gary Lineker scored Spurs' last winner at Old Trafford in December 1989
Watching England manager Roy Hodgson will not have seen anything to change his mind about not picking United defender Rio Ferdinand for "footballing reasons" since taking over from Fabio Capello.
Ferdinand struggled against Tottenham's dangerous forward line and he did virtually nothing to boost his chances of a call-up for the World Cup qualifiers against San Marino and Poland in a fortnight.
Tottenham stunned the vast majority of the 75,566 crowd inside two minutes when they took the lead after a neat one-two between Vertonghen and Bale.
United backed off and Vertonghen burst into the penalty area and evaded a half-hearted Ferdinand challenge before striking a low shot which deflected into the net off Evans.
It was a lead Spurs deserved as they took the game to United who barely had a touch in the opening 10 minutes.
Tottenham looked assured and totally in control with Dempsey and Mousa Dembele dominating in the centre against a largely ineffective Ryan Giggs and Paul Scholes.
With United struggling to make any impression inside the visitors' territory, Spurs doubled their lead with a fabulous goal which sliced a hole straight down the heart of the home defence.
Dembele broke from the halfway line and slipped the ball to Bale who ran on and ghosted through the United defence before hitting a cool finish past Anders Lindegaard.
With Wayne Rooney on for Giggs after the break, United predictably picked up their pace as they went in search of a goal and it was not long before the game took an incredible twist with three goals in just 139 seconds.

United's omen

This is only the third time in Premier League history that Man Utd have lost two of their opening six games in a season. On the other two occasions (2002-03 and 1992-93), they ended up winning the league.
United broke through when Rooney crossed for Nani to fire home from six yards but Tottenham immediately restored their two-goal advantage when Bale's fierce shot was only half-saved by Lindegaard allowing Dempsey to tap in.
A fifth goal followed seconds later as United swept up field and Kagawa slotted in their second from Robin van Persie's slide-rule pass.
United continued to surge forward and Rooney was unlucky with a sweetly struck free-kick which crashed back off the woodwork before Van Persie had an effort which was correctly ruled offside.
Tottenham had to dig deep into their defensive reserves as United, with Danny Welbeck on for Kagawa, pressed forward in search of an equaliser.
There were several penalty appeals, including what looked like a handball by Sandro, and a number of near misses as Michael Carrick's header glanced off the woodwork.
Tottenham took the sting out of United's forward runs and in the end they just about deserved their victory.


Sir Alex Ferguson: Amount of injury time an insult


Manchester United manager Sir Alex Ferguson said the four minutes of injury time added to his team's defeat by Tottenham was an "insult".
Clint Dempsey scored the winner as Spurs won 3-2 to win at Old Trafford for the first time in 23 years.
Ferguson said: "It was disappointing because the record has been fantastic.
"They gave us four minutes [injury time], that's an insult to the game. It denies you a proper chance to win a football match."
Andre Villas Boas's side went two goals ahead as Jan Vertonghen scored within two minutes and Gareth Bale added another in the first half, before a frantic period after the break where three goals came in two minutes.
Nani reduced the deficit but a minute later Dempsey made it 3-1 and, although Shinji Kagawa closed the gap once more, Spurs defended stoutly to hang on.
Ferguson told BBC Sport: "There were six substitutions, the trainer came on, so that's four minutes right away and the goalkeeper must have wasted about two or three minutes and they took their time at every goal kick.
"That's obvious to everyone today and it's a flaw in the game that the referee is responsible for time keeping. It's ridiculous that it's 2012 and the referee still has control of that."
Manchester United have now lost two of their six Premier League games, and sit third in the table behind leaders Chelsea and Everton.
Ferguson said he was pleased with the second half performance where Wayne Rooney hit the post from a free-kick, while Michael Carrick had a header come back off the bar.
But the Scot said his side paid for a poor first-half showing where both Vertonghen and Bale carved through the hosts's defence.
"The most important thing was the first half," Ferguson added. "We didn't start, we were lackadaisical and lost a goal after two minutes, and you give yourself an uphill fight with that situation.
"In the second half we were terrific, it was a great performance by them, and we were unlucky not to win it... and if we had held the scoreline at 2-1 for a few minutes I think we would have won the match."

Andre Villas-Boas savours historic Tottenham win


Tottenham boss Andre Villas-Boas said it was a special night for his team as they recorded their first win at Manchester United for 23 years.
After taking a 2-0 lead through Jan Vertonghen and Gareth Bale, Tottenham had to hold firm as Nani and Shinji Kagawa scored either side of Clint Dempsey's first Spurs goal.
"We spoke about making history at half-time," said Villas-Boas.
"We knew we would be under pressure. The team excelled themselves."
The result was arguably Villas-Boas's best victory in English football, having been employed at White Hart Lane this summer following his sacking by Chelsea last season.
It also extends Tottenham's unbeaten run to seven games after losing against Newcastle on the opening day of the season.
Villas-Boas screamed with delight at the final whistle but was keen to point out that it was a win which came as a result of team effort.
"Winning at Old Trafford is very difficult," the Portuguese coach told BBC Sport. "But we can't make it an individual night for anybody, it was victory for the team.
"Our work-rate was immense, our spirit, we played extremely confidently in the first half. We really attacked, our goalkeeper didn't make a save and we enjoyed most of the possession. We deservingly went 2-0 ahead and in the second half showed the spirit that has been fooling us in the last couple of weeks.
"We moved up two positions [to fifth in the Premier League] to where we surely belong and this is a special feeling for everybody.
"The team put in the effort and the desire. It's a big night for the club but we have to continue with this kind of form.

How to Make Almost Anything


A new digital revolution is coming, this time in fabrication. It draws on the same insights that led to the earlier digitizations of communication and computation, but now what is being programmed is the physical world rather than the virtual one. Digital fabrication will allow individuals to design and produce tangible objects on demand, wherever and whenever they need them. Widespread access to these technologies will challenge traditional models of business, foreign aid, and education.
The roots of the revolution date back to 1952, when researchers at the Massachusetts Institute of Technology (MIT) wired an early digital computer to a milling machine, creating the first numerically controlled machine tool. By using a computer program instead of a machinist to turn the screws that moved the metal stock, the researchers were able to produce aircraft components with shapes that were more complex than could be made by hand. From that first revolving end mill, all sorts of cutting tools have been mounted on computer-controlled platforms, including jets of water carrying abrasives that can cut through hard materials, lasers that can quickly carve fine features, and slender electrically charged wires that can make long thin cuts. 
Today, numerically controlled machines touch almost every commercial product, whether directly (producing everything from laptop cases to jet engines) or indirectly (producing the tools that mold and stamp mass-produced goods). And yet all these modern descendants of the first numerically controlled machine tool share its original limitation: they can cut, but they cannot reach internal structures. This means, for example, that the axle of a wheel must be manufactured separately from the bearing it passes through. 
The aim is to not only produce the parts for a drone, for example, but build a complete vehicle that can fly right out of the printer.
In the 1980s, however, computer-controlled fabrication processes that added rather than removed material (called additive manufacturing) came on the market. Thanks to 3-D printing, a bearing and an axle could be built by the same machine at the same time. A range of 3-D printing processes are now available, including thermally fusing plastic filaments, using ultraviolet light to cross-link polymer resins, depositing adhesive droplets to bind a powder, cutting and laminating sheets of paper, and shining a laser beam to fuse metal particles. Businesses already use 3-D printers to model products before producing them, a process referred to as rapid prototyping. Companies also rely on the technology to make objects with complex shapes, such as jewelry and medical implants. Research groups have even used 3-D printers to build structures out of cells with the goal of printing living organs.
Additive manufacturing has been widely hailed as a revolution, featured on the cover of publications fromWired to The Economist. This is, however, a curious sort of revolution, proclaimed more by its observers than its practitioners. In a well-equipped workshop, a 3-D printer might be used for about a quarter of the jobs, with other machines doing the rest. One reason is that the printers are slow, taking hours or even days to make things. Other computer-controlled tools can produce parts faster, or with finer features, or that are larger, lighter, or stronger. Glowing articles about 3-D printers read like the stories in the 1950s that proclaimed that microwave ovens were the future of cooking. Microwaves are convenient, but they don’t replace the rest of the kitchen.
The revolution is not additive versus subtractive manufacturing; it is the ability to turn data into things and things into data. That is what is coming; for some perspective, there is a close analogy with the history of computing. The first step in that development was the arrival of large mainframe computers in the 1950s, which only corporations, governments, and elite institutions could afford. Next came the development of minicomputers in the 1960s, led by Digital Equipment Corporation’s PDP family of computers, which was based on MIT’s first transistorized computer, the TX-0. These brought down the cost of a computer from hundreds of thousands of dollars to tens of thousands. That was still too much for an individual but was affordable for research groups, university departments, and smaller companies. The people who used these devices developed the applications for just about everything one does now on a computer: sending e-mail, writing in a word processor, playing video games, listening to music. After minicomputers came hobbyist computers. The best known of these, the MITS Altair 8800, was sold in 1975 for about $1,000 assembled or about $400 in kit form. Its capabilities were rudimentary, but it changed the lives of a generation of computing pioneers, who could now own a machine individually. Finally, computing truly turned personal with the appearance of the IBM personal computer in 1981. It was relatively compact, easy to use, useful, and affordable.
Just as with the old mainframes, only institutions can afford the modern versions of the early bulky and expensive computer-controlled milling devices. In the 1980s, first-generation rapid prototyping systems from companies such as 3D Systems, Stratasys, Epilog Laser, and Universal brought the price of computer-controlled manufacturing systems down from hundreds of thousands of dollars to tens of thousands, making them attractive to research groups. The next-generation digital fabrication products on the market now, such as the RepRap, the MakerBot, the Ultimaker, the PopFab, and the MTM Snap, sell for thousands of dollars assembled or hundreds of dollars as parts. Unlike the digital fabrication tools that came before them, these tools have plans that are typically freely shared, so that those who own the tools (like those who owned the hobbyist computers) can not only use them but also make more of them and modify them. Integrated personal digital fabricators comparable to the personal computer do not yet exist, but they will.
Personal fabrication has been around for years as a science-fiction staple. When the crew of the TV series Star Trek: The Next Generation was confronted by a particularly challenging plot development, they could use the onboard replicator to make whatever they needed. Scientists at a number of labs (including mine) are now working on the real thing, developing processes that can place individual atoms and molecules into whatever structure they want. Unlike 3-D printers today, these will be able to build complete functional systems at once, with no need for parts to be assembled. The aim is to not only produce the parts for a drone, for example, but build a complete vehicle that can fly right out of the printer. This goal is still years away, but it is not necessary to wait: most of the computer functions one uses today were invented in the minicomputer era, long before they would flourish in the era of personal computing. Similarly, although today’s digital manufacturing machines are still in their infancy, they can already be used to make (almost) anything, anywhere. That changes everything.
THINK GLOBALLY, FABRICATE LOCALLY
I first appreciated the parallel between personal computing and personal fabrication when I taught a class called “How to Make (almost) Anything” at MIT’s Center for Bits and Atoms, which I direct. CBA, which opened in 2001 with funding from the National Science Foundation, was developed to study the boundary between computer science and physical science. It runs a facility that is equipped to make and measure things that are as small as atoms or as large as buildings. 
We designed the class to teach a small group of research students how to use CBA’s tools but were overwhelmed by the demand from students who just wanted to make things. Each student later completed a semester-long project to integrate the skills they had learned. One made an alarm clock that the groggy owner would have to wrestle with to prove that he or she was awake. Another made a dress fitted with sensors and motorized spine-like structures that could defend the wearer’s personal space. The students were answering a question that I had not asked: What is digital fabrication good for? As it turns out, the “killer app” in digital fabrication, as in computing, is personalization, producing products for a market of one person.
Inspired by the success of that first class, in 2003, CBA began an outreach project with support from the National Science Foundation. Rather than just describe our work, we thought it would be more interesting to provide the tools. We assembled a kit of about $50,000 worth of equipment (including a computer-controlled laser, a 3-D printer, and large and small computer-controlled milling machines) and about $20,000 worth of materials (including components for molding and casting parts and producing electronics). All the tools were connected by custom software. These became known as “fab labs” (for “fabrication labs” or “fabulous labs”). Their cost is comparable to that of a minicomputer, and we have found that they are used in the same way: to develop new uses and new users for the machines.
Starting in December of 2003, a CBA team led by Sherry Lassiter, a colleague of mine, set up the first fab lab at the South End Technology Center, in inner-city Boston. SETC is run by Mel King, an activist who has pioneered the introduction of new technologies to urban communities, from video production to Internet access. For him, digital fabrication machines were a natural next step. For all the differences between the MIT campus and the South End, the responses at both places were equally enthusiastic. A group of girls from the area used the tools in the lab to put on a high-tech street-corner craft sale, simultaneously having fun, expressing themselves, learning technical skills, and earning income. Some of the homeschooled children in the neighborhood who have used the fab lab for hands-on training have since gone on to careers in technology.
The digitization of material is not a new idea. It is four billion years old, going back to the evolutionary age of the ribosome.
The SETC fab lab was all we had planned for the outreach project. But thanks to interest from a Ghanaian community around SETC, in 2004, CBA, with National Science Foundation support and help from a local team, set up a second fab lab in the town of Sekondi-Takoradi, on Ghana’s coast. Since then, fab labs have been installed everywhere from South Africa to Norway, from downtown Detroit to rural India. In the past few years, the total number has doubled about every 18 months, with over 100 in operation today and that many more being planned. These labs form part of a larger “maker movement” of high-tech do-it-yourselfers, who are democratizing access to the modern means to make things.
Local demand has pulled fab labs worldwide. Although there is a wide range of sites and funding models, all the labs share the same core capabilities. That allows projects to be shared and people to travel among the labs. Providing Internet access has been a goal of many fab labs. From the Boston lab, a project was started to make antennas, radios, and terminals for wireless networks. The design was refined at a fab lab in Norway, was tested at one in South Africa, was deployed from one in Afghanistan, and is now running on a self-sustaining commercial basis in Kenya. None of these sites had the critical mass of knowledge to design and produce the networks on its own. But by sharing design files and producing the components locally, they could all do so together. The ability to send data across the world and then locally produce products on demand has revolutionary implications for industry.
The first Industrial Revolution can be traced back to 1761, when the Bridgewater Canal opened in Manchester, England. Commissioned by the Duke of Bridgewater to bring coal from his mines in Worsley to Manchester and to ship products made with that coal out to the world, it was the first canal that did not follow an existing waterway. Thanks to the new canal, Manchester boomed. In 1783, the town had one cotton mill; in 1853, it had 108. But the boom was followed by a bust. The canal was rendered obsolete by railroads, then trucks, and finally containerized shipping. Today, industrial production is a race to the bottom, with manufacturers moving to the lowest-cost locations to feed global supply chains.
Now, Manchester has an innovative fab lab that is taking part in a new industrial revolution. A design created there can be sent electronically anywhere in the world for on-demand production, which effectively eliminates the cost of shipping. And unlike the old mills, the means of production can be owned by anyone. 
Why might one want to own a digital fabrication machine? Personal fabrication tools have been considered toys, because the incremental cost of mass production will always be lower than for one-off goods. A similar charge was leveled against personal computers. Ken Olsen, founder and CEO of the minicomputer-maker Digital Equipment Corporation, famously said in 1977 that “there is no reason for any individual to have a computer in his home.” His company is now defunct. You most likely own a personal computer. It isn’t there for inventory and payroll; it is for doing what makes you yourself: listening to music, talking to friends, shopping. Likewise, the goal of personal fabrication is not to make what you can buy in stores but to make what you cannot buy. Consider shopping at IKEA. The furniture giant divines global demand for furniture and then produces and ships items to its big-box stores. For just thousands of dollars, individuals can already purchase the kit for a large-format computer-controlled milling machine that can make all the parts in an IKEA flat-pack box. If having the machine saved just ten IKEA purchases, its expense could be recouped. Even better, each item produced by the machine would be customized to fit the customer’s preference. And rather than employing people in remote factories, making furniture this way is a local affair.
This last observation inspired the Fab City project, which is led by Barcelona’s chief architect, Vicente Guallart. Barcelona, like the rest of Spain, has a youth unemployment rate of over 50 percent. An entire generation there has few prospects for getting jobs and leaving home. Rather than purchasing products produced far away, the city, with Guallart, is deploying fab labs in every district as part of the civic infrastructure. The goal is for the city to be globally connected for knowledge but self-sufficient for what it consumes.
The digital fabrication tools available today are not in their final form. But rather than wait, programs like Barcelona’s are building the capacity to use them as they are being developed.
BITS AND ATOMS
In common usage, the term “digital fabrication” refers to processes that use the computer-controlled tools that are the descendants of MIT’s 1952 numerically controlled mill. But the “digital” part of those tools resides in the controlling computer; the materials themselves are analog. A deeper meaning of “digital fabrication” is manufacturing processes in which the materials themselves are digital. A number of labs (including mine) are developing digital materials for the future of fabrication. 
The distinction is not merely semantic. Telephone calls used to degrade with distance because they were analog: any errors from noise in the system would accumulate. Then, in 1937, the mathematician Claude Shannon wrote what was arguably the best-ever master’s thesis, at MIT. In it, he proved that on-off switches could compute any logical function. He applied the idea to telephony in 1938, while working at Bell Labs. He showed that by converting a call to a code of ones and zeros, a message could be sent reliably even in a noisy and imperfect system. The key difference is error correction: if a one becomes a 0.9 or a 1.1, the system can still distinguish it from a zero.
Digital fabrication could be used to produce weapons of individual destruction.
At MIT, Shannon’s research had been motivated by the difficulty of working with a giant mechanical analog computer. It used rotating wheels and disks, and its answers got worse the longer it ran. Researchers, including John von Neumann, Jack Cowan, and Samuel Winograd, showed that digitizing data could also apply to computing: a digital computer that represents information as ones and zeros can be reliable, even if its parts are not. The digitization of data is what made it possible to carry what would once have been called a supercomputer in the smart phone in one’s pocket. 
These same ideas are now being applied to materials. To understand the difference from the processes used today, compare the performance of a child assembling LEGO pieces to that of a 3-D printer. First, because the LEGO pieces must be aligned to snap together, their ultimate positioning is more accurate than the motor skills of a child would usually allow. By contrast, the 3-D printing process accumulates errors (as anyone who has checked on a 3-D print that has been building for a few hours only to find that it has failed because of imperfect adhesion in the bottom layers can attest). Second, the LEGO pieces themselves define their spacing, allowing a structure to grow to any size. A 3-D printer is limited by the size of the system that positions the print head. Third, LEGO pieces are available in a range of different materials, whereas 3-D printers have a limited ability to use dissimilar materials, because everything must pass through the same printing process. Fourth, a LEGO construction that is no longer needed can be disassembled and the parts reused; when parts from a 3-D printer are no longer needed, they are thrown out. These are exactly the differences between an analog system (the continuous deposition of the 3-D printer) and a digital one (the LEGO assembly).
The digitization of material is not a new idea. It is four billion years old, going back to the evolutionary age of the ribosome, the protein that makes proteins. Humans are full of molecular machinery, from the motors that move our muscles to the sensors in our eyes. The ribosome builds all that machinery out of a microscopic version of LEGO pieces, amino acids, of which there are 22 different kinds. The sequence for assembling the amino acids is stored in DNA and is sent to the ribosome in another protein called messenger RNA. The code does not just describe the protein to be manufactured; it becomes the new protein. 
Labs like mine are now developing 3-D assemblers (rather than printers) that can build structures in the same way as the ribosome. The assemblers will be able to both add and remove parts from a discrete set. One of the assemblers we are developing works with components that are a bit bigger than amino acids, cluster of atoms about ten nanometers long (an amino acid is around one nanometer long). These can have properties that amino acids cannot, such as being good electrical conductors or magnets. The goal is to use the nanoassembler to build nanostructures, such as 3-D integrated circuits. Another assembler we are developing uses parts on the scale of microns to millimeters. We would like this machine to make the electronic circuit boards that the 3-D integrated circuits go on. Yet another assembler we are developing uses parts on the scale of centimeters, to make larger structures, such as aircraft components and even whole aircraft that will be lighter, stronger, and more capable than today’s planes -- think a jumbo jet that can flap its wings.
A key difference between existing 3-D printers and these assemblers is that the assemblers will be able to create complete functional systems in a single process. They will be able to integrate fixed and moving mechanical structures, sensors and actuators, and electronics. Even more important is what the assemblers don’t create: trash. Trash is a concept that applies only to materials that don’t contain enough information to be reusable. All the matter on the forest floor is recycled again and again. Likewise, a product assembled from digital materials need not be thrown out when it becomes obsolete. It can simply be disassembled and the parts reconstructed into something new.
The most interesting thing that an assembler can assemble is itself. For now, they are being made out of the same kinds of components as are used in rapid prototyping machines. Eventually, however, the goal is for them to be able to make all their own parts. The motivation is practical. The biggest challenge to building new fab labs around the world has not been generating interest, or teaching people how to use them, or even cost; it has been the logistics. Bureaucracy, incompetent or corrupt border controls, and the inability of supply chains to meet demand have hampered our efforts to ship the machines around the world. When we are ready to ship assemblers, it will be much easier to mail digital material components in bulk and then e-mail the design codes to a fab lab so that one assembler can make another. 
Assemblers’ being self-replicating is also essential for their scaling. Ribosomes are slow, adding a few amino acids per second. But there are also very many of them, tens of thousands in each of the trillions of cells in the human body, and they can make more of themselves when needed. Likewise, to match the speed of the Star Trek replicator, many assemblers must be able to work in parallel.
GRAY GOO
Are there dangers to this sort of technology? In 1986, the engineer Eric Drexler, whose doctoral thesis at MIT was the first in molecular nanotechnology, wrote about what he called “gray goo,” a doomsday scenario in which a self-reproducing system multiplies out of control, spreads over the earth, and consumes all its resources. In 2000, Bill Joy, a computing pioneer, wrote in Wired magazine about the threat of extremists building self-reproducing weapons of mass destruction. He concluded that there are some areas of research that humans should not pursue. In 2003, a worried Prince Charles asked the Royal Society, the United Kingdom’s fellowship of eminent scientists, to assess the risks of nanotechnology and self-replicating systems.
Although alarming, Drexler’s scenario does not apply to the self-reproducing assemblers that are now under development: these require an external source of power and the input of nonnatural materials. Although biological warfare is a serious concern, it is not a new one; there has been an arms race in biology going on since the dawn of evolution.
A more immediate threat is that digital fabrication could be used to produce weapons of individual destruction. An amateur gunsmith has already used a 3-D printer to make the lower receiver of a semiautomatic rifle, the AR-15. This heavily regulated part holds the bullets and carries the gun’s serial number. A German hacker made 3-D copies of tightly controlled police handcuff keys. Two of my own students, Will Langford and Matt Keeter, made master keys, without access to the originals, for luggage padlocks approved by the U.S. Transportation Security Administration. They x-rayed the locks with a CT scanner in our lab, used the data to build a 3-D computer model of the locks, worked out what the master key was, and then produced working keys with three different processes: numerically controlled milling, 3-D printing, and molding and casting.
These kinds of anecdotes have led to calls to regulate 3-D printers. When I have briefed rooms of intelligence analysts or military leaders on digital fabrication, some of them have invariably concluded that the technology must be restricted. Some have suggested modeling the controls after the ones placed on color laser printers. When that type of printer first appeared, it was used to produce counterfeit currency. Although the fake bills were easily detectable, in the 1990s the U.S. Secret Service convinced laser printer manufacturers to agree to code each device so that it would print tiny yellow dots on every page it printed. The dots are invisible to the naked eye but encode the time, date, and serial number of the printer that printed them. In 2005, the Electronic Frontier Foundation, a group that defends digital rights, decoded and publicized the system. This led to a public outcry over printers invading peoples’ privacy, an ongoing practice that was established without public input or apparent checks.
Justified or not, the same approach would not work with 3-D printers. There are only a few manufacturers that make the print engines used in laser printers. So an agreement among them enforced the policy across the industry. There is no corresponding part for 3-D printers. The parts that cannot yet be made by the machine builders themselves, such as computer chips and stepper motors, are commodity items: they are mass-produced and used for many applications, with no central point of control. The parts that are unique to 3-D printing, such as filament feeders and extrusion heads, are not difficult to make. Machines that make machines cannot be regulated in the same way that machines made by a few manufacturers can be. 
Even if 3-D printers could be controlled, hurting people is already a well-met market demand. Cheap weapons can be found anywhere in the world. CBA’s experience running fab labs in conflict zones has been that they are used as an alternative to fighting. And although established elites do not see the technology as a threat, its presence can challenge their authority. For example, the fab lab in Jalalabad, Afghanistan, has provided wireless Internet access to a community that can now, for the first time, learn about the rest of the world and extend its own network.
A final concern about digital fabrication relates to the theft of intellectual property. If products are transmitted as designs and produced on demand, what is to prevent those designs from being replicated without permission? That is the dilemma the music and software industries have faced. Their immediate response -- introducing technology to restrict copying files -- failed. That is because the technology was easily circumvented by those who wanted to cheat and was irritating for everyone else. The solution was to develop app stores that made is easier to buy and sell software and music legally. Files of digital fabrication designs can be sold in the same way, catering to specialized interests that would not support mass manufacturing.
Patent protections on digital fabrication designs can work only if there is some barrier to entry to using the intellectual property and if infringement can be identified. That applies to the products made in expensive integrated circuit foundries, but not to those made in affordable fab labs. Anyone with access to the tools can replicate a design anywhere; it is not feasible to litigate against the whole world. Instead of trying to restrict access, flourishing software businesses have sprung up that freely share their source codes and are compensated for the services they provide. The spread of digital fabrication tools is now leading to a corresponding practice for open-source hardware.
PLANNING INNOVATION
Communities should not fear or ignore digital fabrication. Better ways to build things can help build better communities. A fab lab in Detroit, for example, which is run by the entrepreneur Blair Evans, offers programs for at-risk youth as a social service. It empowers them to design and build things based on their own ideas.
It is possible to tap into the benefits of digital fabrication in several ways. One is top down. In 2005, South Africa launched a national network of fab labs to encourage innovation through its National Advanced Manufacturing Technology Strategy. In the United States, Representative Bill Foster (D-Ill.) proposed legislation, the National Fab Lab Network Act of 2010, to create a national lab linking local fab labs. The existing national laboratory system houses billion-dollar facilities but struggles to directly impact the communities around them. Foster’s bill proposes a system that would instead bring the labs to the communities. 
Another approach is bottom up. Many of the existing fab lab sites, such as the one in Detroit, began as informal organizations to address unmet local needs. These have joined regional programs. These regional programs, such as the United States Fab Lab Network and FabLab.nl, in Belgium, Luxembourg, and the Netherlands, take on tasks that are too big for an individual lab, such as supporting the launch of new ones. The regional programs, in turn, are linking together through the international Fab Foundation, which will provide support for global challenges, such as sourcing specialized materials around the world.
To keep up with what people are learning in the labs, the fab lab network has launched the Fab Academy. Children working in remote fab labs have progressed so far beyond any local educational opportunities that they would have to travel far away to an advanced institution to continue their studies. To prevent such brain drains, the Fab Academy has linked local labs together into a global campus. Along with access to tools, students who go to these labs are surrounded by peers to learn from and have local mentors to guide them. They participate in interactive global video lectures and share projects and instructional materials online.
The traditional model of advanced education assumes that faculty, books, and labs are scarce and can be accessed by only a few thousand people at a time. In computing terms, MIT can be thought of as a mainframe: students travel there for processing. Recently, there has been an interest in distance learning as an alternative, to be able to handle more students. This approach, however, is like time-sharing on a mainframe, with the distant students like terminals connected to a campus. The Fab Academy is more akin to the Internet, connected locally and managed globally. The combination of digital communications and digital fabrication effectively allows the campus to come to the students, who can share projects that are locally produced on demand.
The U.S. Bureau of Labor Statistics forecasts that in 2020, the United States will have about 9.2 million jobs in the fields of science, technology, engineering, and mathematics. According to data compiled by the National Science Board, the advisory group of the National Science Foundation, college degrees in these fields have not kept pace with college enrollment. And women and minorities remain significantly underrepresented in these fields. Digital fabrication offers a new response to this need, starting at the beginning of the pipeline. Children can come into any of the fab labs and apply the tools to their interests. The Fab Academy seeks to balance the decentralized enthusiasm of the do-it-yourself maker movement and the mentorship that comes from doing it together.
After all, the real strength of a fab lab is not technical; it is social. The innovative people that drive a knowledge economy share a common trait: by definition, they are not good at following rules. To be able to invent, people need to question assumptions. They need to study and work in environments where it is safe to do that. Advanced educational and research institutions have room for only a few thousand of those people each. By bringing welcoming environments to innovators wherever they are, this digital revolution will make it possible to harness a larger fraction of the planet’s brainpower.
Digital fabrication consists of much more than 3-D printing. It is an evolving suite of capabilities to turn data into things and things into data. Many years of research remain to complete this vision, but the revolution is already well under way. The collective challenge is to answer the central question it poses: How will we live, learn, work, and play when anyone can make anything, anywhere?

When Military Advisers Fail


In their article “War Downsized” (March/April 2012), Carter Malkasian and J. Kael Weston point to the United States’ “long and successful history of deploying advisers to fight insurgencies abroad.” They mention effective operations in the Philippines, El Salvador, andColombia and suggest that such a strategy be emulated in Afghanistan. 
But the authors conspicuously do not mention Vietnam. The war therestarted out as a counterinsurgency campaign fought by the government of South Vietnam in tandem with U.S. advisers. But it turned into a major war from which the United States ultimately retreated in ignominy. 
Since I spent ten years with that war in one capacity or another, I can attest that it hinged on the number of casualties each side was willing to sustain. The Tonkinese in North Vietnam were willing to fight to the last man and woman to rebuild their old empire, which included central Vietnam and Cochin China in the South, whereas the United States was not willing to sustain the growing number of casualties the war was exacting. 
The United States was simply lucky in the cases offered by Malkasian and Weston that the other side did not have the resources to oppose the American advisers. Their examples appear to have been chosen selectively to support an argument based on wishful thinking rather than all the available data.
S. J. DEITCHMAN
Chevy Chase, Maryland